Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, Vray/Corona/Cycles and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This 3D model of a mushroom cluster is versatile, perfect for use in realistic natural environment scenes, fantasy worlds, or educational simulations. The models are fully optimized with PBR, Diffuse, Normal Map, and reflection/roughness/metallic textures, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs. The textures are 4096*4096 in size.
The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed.
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