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Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; blend decals for puddles, tire tracks, and debris to art‑direct scenes.\n\nCompatibility\nPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough pipelines; clamp displacement by scene scale for stability.\n\nLicense\nRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. 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