DESCRIPTION

Elevate your medieval or fantasy project with this highly detailed, subdivision-ready Templar Longsword. This model features the iconic Latin inscription Non Nobis Domine... engraved along the blade, making it an ideal centerpiece for historical visualizations or protagonist character equipment.

The text engraved on the fuller of the blade reads: NON NOBIS DOMINE NON NOBIS SED NOMINI TUO DA GLORIAM

Translation: Not unto us, O Lord, not unto us, but to Thy name give the glory.

Context: This is the opening line of Psalm 115 (Psalm 113 in the Vulgate) and was historically the motto of the Knights Templar.

Technical Specifications:

Geometry: Clean, quad-based topology. Optimized for Subdivision Surface (Sub-D) workflows to ensure perfectly smooth curves.

Game Ready: Includes a high-quality low-poly mesh suitable for modern game engines (Unreal Engine, Unity).

Texturing: PBR (Physically Based Rendering) textures included. High-resolution maps for Base Color, Normal, Roughness, and Metallic.

Details:

Authentic Crusader pommel with cross inlay.

Woven leather grip for realistic tactile appearance.

Includes a leather-wrapped scabbard with metal fittings and belt rings.

UVs: Non-overlapping, optimized UV layout for maximum texel density.

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Templar Knight Longsword Game Ready Sub D High Poly and Low Poly Low-poly 3D model

Royalty Free License (no AI)
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File formats
FBX
Autodesk FBX | 2 files<br />File Size: 433 MB
BLEND
Blender | 2 files<br />File Size: 482 MB
PNG
PNG<br />File Size: 326 MB
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FBX
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Binary FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
Unwrapped UVs
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