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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This weapon is a brutal fusion of medieval blacksmithing and elemental sorcery. It reimagines the classic war hammer not just as a bludgeoning tool, but as a containment vessel for a captured storm, designed for a paladin of thunder or a dwarven artificer.
Containment Cage Head The striking head is not a solid block of metal; instead, it is constructed as a reinforced open cage. Thick steel bars form a prison around the central core, allowing the destructive energy inside to be visible while providing structural integrity for impact.
Captive Lightning Core Trapped within the metal cage is a volatile sphere of pure blue energy. It crackles with raw electricity, sending jagged lightning bolts arcing against the inner bars, suggesting that the weapon deals shock damage in addition to crushing blows.
Hexagonal Impact Plates The ends of the hammer feature solid, heavy hexagonal plates. These caps are scarred and textured to look like heavy iron, serving as the primary contact points that deliver the kinetic force of the swing.
Wire-Wrapped Haft The wooden handle is reinforced with a spiral of thick metal wire. This detail not only improves the grip friction but also visually connects the handle to the head, implying it might act as a grounding wire or a conduit for the electrical charge.
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: The Core needs to be a separate mesh with a scrolling UV texture to simulate the swirling energy. Use a strong Point Light parented to the center of the hammer head to cast real-time blue light on the wielder's environment.