model can be animated in engine, using pivot
the model includes 6 archives and 2 files this:
---------------------------------
Archive - stone-hammer-Ue4-fbx-2016: stone-hammer.fbx, stone-hammer-pivot-rotation.fbx
Archive - stone-hammer-Ue4-texture(PNG): stone-hammer-Color, stone-hammer-Normal, stone-hammer-RGB-Roughness-metall-AO
----------------------------------
Archive - stone-hammer-Unity-fbx-2016: stone-hammer.fbx, stone-hammer-pivot-rotation.fbx
Archive - stone-hammer-Unity-texture (TGA) : stone-hammer-Albedo, stone-hammer-AO, stone-hammer-Normal, stone-hammer-SpecularSmoothness
----------------------------------
Archive - stone-hammer-all-textures(PNG): stone-hammer-AO, stone-hammer-Cavity, stone-hammer-Color, stone-hammer-Diffuse, stone-hammer-Glossiness, stone-hammer-Metallic, stone-hammer-Normal, stone-hammer-Roughness, stone-hammer-Specular
----------------------------------
Archive - stone-hammer_obj: stone-hammer.obj, stone-hammer.mtl, stone-hammer-pivot-rotation.obj, stone-hammer-pivot-rotation.mtl
----------------------------------
File - stone-hammer-3ds
----------------------------------
File -stone-hammer-max-2013