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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Fully optimized tactical flashlight, designed for real-time use in modern games. Built with clean low-poly geometry, efficient UVs, and PBR materials — ready to drop directly into your Unreal Engine or Unity project.
Features
Low Poly & Optimized – Perfect for FPS/TPS gameplay and VR/AR simulations.PBR Workflow - Maps are exported from Substance Painter.2 Material Sets – Body (4k Res) and glass (1k Res) separated for maximum flexibility in game engines.Clean UVs – Single UV tile with no overlaps, baked and ready for texturing.Standard Scale – Modeled to NATO rail specifications for seamless weapon attachment.Engine Ready – Exported texture sets for Blender(Packed), Unreal Engine(Packed), and Unity Engine(Metallic Standard).No emission textures included, designed for custom light setup in Unreal/Unity.
Ideal For
First-person and third-person shootersMilitary or tactical equipment packsSurvival or simulation projectsCinematics, renders, and portfolio showcases
Change Log:Minor Fix