DESCRIPTION

Skeletal System : Includes skeletal structure and animation.

Animation :

  • Character arm animations
  • Ads and Hip animations
  • Fire & Fire Automatic
  • Reload
  • Reload Loop
  • Chamber round

Animation Reference Video:

  • https://www.youtube.com/watch?v=pVXtRVSAIcE

Character Animations

Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations

Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.

Overview

All objects in the pack are fully UV matched with the corresponding textures.Elements which require animation have been detached, and namedOptimized for game engines.Model unwrapped manually to make most efficient use of the UV space.Model scaled to fit actual version existing models.

Visuals & Art:

  • High Quality Models
  • Low Poly Models
  • Detachable Meshes
  • Replaceable coating
  • Removable logo
  • Optimized

Collision: (Yes automatically generated)

Vertex Count:

Gun

  • L85A2 : 15.425

Accessory

  • SM_Holomicro : 338
  • SM_Vertical : 394
  • SM_RUbber : 204
  • SM_L85A1 Scope : 1.035
  • SM_s80_scope : 2.580
  • SM_Frontsight : 417
  • SM_c600 : 2.686
  • SM_Supressor :256
  • SK_mount : 399
  • SM_Bullet: 561
  • SM_Magazine : 122

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SA80 L85A2 Weapon Fps-Tps Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 2.93 MB
PNG
PNG<br />File Size: 885 MB
FBX
Autodesk FBX | 2 files<br />File Size: 31.7 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
15261 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 15425 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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