Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including MAX, OBJ and FBX formats.
1832 polygons 3004 triangles 1508 vertices
Maps: boot_Normal.tga, boot_Specular.tga, boot_Metallic.tga, boot_AO.tga, boot_Diffuse, boot_Cavity.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_BaseColor.tga (4096x4096)