Phoenix-Connor
Well done!
Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Including MAX, OBJ and FBX formats.
3753 polygons 7301 triangles 3830 vertices
Maps:
vest_Diffuse_Sand.tga, vest_Diffuse_Black.tga, vest_Diffuse_Camo_01.tga, vest_Diffuse_Camo.tga, vest_Diffuse_Green.tga, vest_BaseColor_Sand.tga, vest_BaseColor_Black.tga, vest_BaseColor_Camo_01.tga, vest_BaseColor_Camo.tga, vest_BaseColor_Green.tga, vest_Normal.tga, vest_Specular.tga, vest_Metallic.tga, vest_AO.tga, vest_Curvature.tga, vest_Glossiness.tga, vest_Roughness.tga (4096x4096)