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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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General
Game-ready low-poly PBR model of a tactical helmet.Optimized for real-time use in Unreal Engine and Unity.Suitable for FPS, military, tactical, special-forces, survival, sci-fi, and modern-combat games.
Geometry
Polygons: 15,619
Triangles: 27,129
Vertices: 14,351
Mesh Format: Low-poly, real-time optimized
UVs: Overlapping UVs
LODs: Not included
Textures
Resolution: 4096×4096
Workflow: Metallic/Roughness + Specular/Glossiness
Helmet Maps:
Base Color (Sand, Green, Black)
Diffuse (Sand, Green, Black)
Metallic
Roughness
Normal (baked from high-poly)
Specular
Glossiness
Ambient Occlusion
Details Maps:
Base Color (Sand, Green, Black, Camo 01–04 variations)
Diffuse (Sand, Green, Black, Camo 01–04 variations)
Metallic
Roughness
Normal
Specular
Glossiness
Included Files
FBX
OBJ
Blender project (.blend)
3ds Max project (.max)
All texture maps (TGA, 4096×4096)
Unity-ready files
Compatibility
Unreal Engine
Unity
Any standard PBR rendering pipeline
Use Cases
Tactical operator helmet
Special forces / military units
FPS player gear
Real-time cinematics
Loadouts and character equipment
Sci-fi, shooter, survival, and open-world projects
Presentation
Rendered in Marmoset Toolbag
Neutral lighting for accurate PBR material representation