Sotherland Bridge Complex for Poser 3D model

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Sotherland Bridge Complex for Poser 3D model

This the main deck of the Sotherland starship. Includes the bridge, elevator lifts, captain`s ready room, hallways, rear meeting rooms, and a large conference room.

.: Product Features :.
Includes the following models in Poser format: obj, cr2/ png:
* Chair 1 (Desk Chair), at 3,432 polygons (which can be placed in any room)
* Visitor`s Chair, at 1,320 polygons (which can be placed in any room)
* Bridge, at 87,897 polygons
* Captain`s Ready Room (to the left of the bridge), at 16,213 polygons
* Data Core Room (behind the bridge), at 28,857 polygons
* Left Hallway/ Rear Room, at 12,840 polygons
* Right Hallway/ Rear Room, at 13,841 polygons
* Conference Room, at 13,747 polygons

Since these are separate models, you get maximum flexibility to build your scene:
* Add one room at a time, depending on where your scene is set.
* Load all the models into the scene. All of the models will load into the correct position when you add them to your scene. This way, you can add as many as you like without needing to line them up.
* Open the included pz3 scene file and have all the rooms already in place. This scene file includes a light set.

.: Model Details :.
* Chair 1:
Bottom section can rotate (with an ERC dial on the BODY).
Back section can tilt forward and back (with an ERC dial on the BODY).

* Visitor`s Chair:
No moving parts.

* Bridge:
Captain`s chair does not move.
The Conn and Ops stations are separate parts which can be repositioned or hidden to suit the needs of your scene.
Six side station chairs can rotate and move (trans dials are enabled).
The two left doors (leading to the ready room) can open and close (with an ERC dial on the BODY).
The two right doors (leading to the right lift) can open and close (with an ERC dial on the BODY).
The two front doors (leading to the left lift) can open and close (with an ERC dial on the BODY).
Includes elevator lifts on the left and right.
Includes front hallway from the bridge to the left lift.

* Captain`s Ready Room:
The desk is a separate part which can be repositioned or hidden to suit the needs of your scene.
The couch is a separate part which can be repositioned or hidden to suit the needs of your scene.
The two front doors (leading to a storage area) can open and close (with an ERC dial on the BODY).
The two right doors (leading to the bridge) can open and close (with an ERC dial on the BODY).
The cr2 file is pre-loaded with the chairs in the correct positions.

* Data Core Room:
Ten station chairs can rotate and move (trans dials are enabled).
- Four chairs on the left, four chairs on the right, and two chairs in the center.
The two left doors (leading to the left hallway room) can open and close (with an ERC dial on the BODY).
The two right doors (leading to the right hallway room) can open and close (with an ERC dial on the BODY).

* Left Hallway/ Rear Room:
The desk is a separate part which can be repositioned or hidden to suit the needs of your scene.
The cr2 file is pre-loaded with the chairs in the correct positions.
The two rear doors (leading to the rear room) can open and close (with an ERC dial on the BODY).
The two rear-right doors (leading to the conference room) can open and close (with an ERC dial on the BODY).
The two right doors (leading to the data core room) can open and close (with an ERC dial on the BODY).
There is an archway and hallways, but no doors, leading to the bridge.
Hallway wall monitors can be changed to suit the needs of your scene.

* Right Hallway/ Rear Room:
The desk is a separate part which can be repositioned or hidden to suit the needs of your scene.
The cr2 file is pre-loaded with the chairs in the correct positions.
The two rear doors (leading to the rear room) can open and close (with an ERC dial on the BODY).
The two rear-left doors (leading to the conference room) can open and close (with an ERC dial on the BODY).
The two left doors (leading to the data core room) can open and close (with an ERC dial on the BODY).
The two front doors (leading to the bathroom) can open and close (with an ERC dial on the BODY).
- Note: no bathroom furnishings are included.
There is an archway and hallways, but no doors, leading to the bridge.
Hallway wall monitors can be changed to suit the needs of your scene.

* Conference Room:
The table is a separate part which can be repositioned or hidden to suit the needs of your scene.
The cr2 file is pre-loaded with the chairs in the correct positions.
The two left doors can open and close (with an ERC dial on the BODY).
The two right doors can open and close (with an ERC dial on the BODY).

And of course, all the walls can be hidden or shown.
All of these rooms use the same wall names, so the hide/ show poses will work for any room.

.: Textures :.
* Includes one texture scheme, which includes all the monitor screens shown in the sales images.
* Note: these models use Poser`s Weave, FBM, and reflection nodes for more realistic texturing.
If you import these models into another software program, you may need to add your own fabric bump maps.
* Templates are included.

.: Cameras :.
* Bridge: nine camera presets.
* Ready Room: four camera presets.
* Data Core Room: five camera presets.
* Left Room: four camera presets.
* Right Room: four camera presets.
* Conference Room: seven camera presets.

Pz3 scene file is included and all of the rooms are parented to the Bridge.

All sales images were made with the included scene (with lighting) and camera files.

Recommended for use in Poser 5 and above, though the Ambient Occlusion lighting will only work in Poser 6 and above.

People, clothing, and poses not included.

Model and textures by Richard Duda, Poser conversion and rigging by John Hoagland.

*All prices are exclusive of VAT.
$20.00
License:
Editorial uses only, additional clearances may be required.
Buyer ratings: 19 positive / 2 negative
Designer response: 93% in 3.8h
Available formats
  • Poser 5 (.pz3, .pp2) 14 MB
More details
  • Publish date2014-04-15
  • Model ID#66279
  • Animated No
  • Rigged Yes
  • VR / AR / Low-poly No
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Overlapping
  • Plugins used No