Classroom VR AR Game Ready Low-poly 3D model

3D model of Classroom for virtual reality,Augmented reality And Games.

========================= Summary Info

Classroom >Subdivision Level 0 >Polygon Count : 64105. >Tringle Count : 130309.

Classroom Wall >Subdivision Level 0 >Polygon Count : 99. >Tringle Count : 196.

Classroom_Floor >Subdivision Level 0 >Polygon Count : 4. >Tringle Count : 8.

Classroom_Door >Subdivision Level 0 >Polygon Count : 186. >Tringle Count : 366.

Classroom Table Sets >Subdivision Level 0 >Polygon Count : 48784. >Tringle Count : 98832.

Classroom Frames >Subdivision Level 0 >Polygon Count : 153. >Tringle Count : 306.

Classroom_Airpipes >Subdivision Level 0 >Polygon Count : 553. >Tringle Count : 1218.

Classroom_Tubelight >Subdivision Level 0 >Polygon Count : 5352. >Tringle Count : 11110.

Classroom_Window Blinds >Subdivision Level 0 >Polygon Count : 1464. >Tringle Count : 2928.

Classroom_Window Frames >Subdivision Level 0 >Polygon Count : 5400. >Tringle Count : 11008.

>Textures: 55 Numbers of textures(16 Baked,13Normal,14Diffuse,11 Specular Maps,where 14 Number are Textures(Diffuse Map) can Use For Light Map Bake As per Your Environment, >No Need of further baking in Unity,Time saving for Rendering. >Light rig not included,Baked Textures are applied >Light Map Backed Model included,Backed In Vray 3.20.03 >Model does not include any backgrounds or scenes used in preview images. >Images(Priview) are from the baked version,they are real time snapshots from Unity 5.3.4 and Vizard(Evaluation Copy) application. >No special plugin needed to open scene. >Model is fully textured with all materials applied. =========================

Available Formats >3ds Max 2013 standard(Diffused Textures Applied) >3ds Max 2013 standard(Baked Textures Applied) >FBX (Multi Format) >OBJ (Multi Format) >3DS

========================

Features

>Diffuse Textures & Baked textures are 4096*4096 in Size,Few Baked textures in 2048*2048 in size. >Parts are correctly named, grouped with a Textures Name,So It Can be easy to find with Mesh Name. >Low Poly Modeling,With Proper UV Unraped. >No Overlapping. >Preview Are Realtime Rendering From Unity And WordVis Vizard(Evaluation Copy). >Default Textures(Diffuse Map) can Use For Light Map Bakeing As per Your Enviornmnet. >Every model has been checked with the appropriate software.

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Classroom VR AR Game Ready
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3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
Shaders
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3D model formats
  • Autodesk 3ds Max (.max) (2 files)-Version: 2013Renderer: Default (Scanline) 2013Version: 2013Renderer: Default (Scanline) 2013
  • Unity 3D 5.3.4 (.unitypackage, .prefab)81 MB
  • Autodesk FBX 2016 (.fbx)5.24 MB
  • OBJ (.obj, .mtl) (2 files)-Version: 2016Version: 2016
  • Textures JPEG463 MB
  • Stereolithography (.stl) -
3D model details
  • Publish date2017-05-01
  • Model ID#718593
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 64,105
  • Vertices 70,821
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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