3 objects in the scene
The objects are ready for subdivision ( rendered with subdiv level 2)
Each sock consists of 1129 verts
12 Textures for Specular glossiness workflow (16 bit PNG 4096*4096): Color, AO, Normal Open GL (different for each item) and Specular, Glossiness (common for all items). Also materials ID map is inclded (it's common for all items). All textures have correct names
Blend file contains material (Principled shader with all connected textures)
real world scale (you can see the sock's size in the last screen)
Native file - Blend
Rendered in Cycles
Marmoset preveiw shows models without subdivision
Light and studio scene are not included
Merry Christmas!