Real World Scale. 4 meters by 6 meters. 1 Celling model. 1 Floor Model. 1Wall Model. 2 Windows. 1 Door. 2 Cameras. 6 Light Portals. 1 Sky Texture. Denoise Active. Wall Model Depth = 20cm. Wall Model Height = 3m. Floo Model Depth = 20cm. Celling Model Depth = 20cm. Windows Model Height = 2.50cm. Door Model Height = 2.50cm. Camera Focal Lenght = 30mm. Pbr Wood Floor. Floor Texture Name = WoodFlooring_COL - WoodFlooring_GLOSS - WoodFlooring_DISP16 - WoodFlooring_NRM. Floor Textures Size = 4096 x 4096px .jpg - DISP16.tif - Cycles Render Engine. Render Sample : 128. Color Management = Filmic. Full Global Illumination. Blender Version = 2.83. 3 Diffirent Formats = Blend - Fbx - Obj. Polycount = Face = 731 - Tris = 1472 - Verts = 775 - Edges = 1485