Vintage Globe model from the 19th centurie with UVs.
Model is to world scale, in the maya scene transformations have been reset, history deleted and model was placed at 0,0,0 with the object and parts named acordingly. IMPORTANT: render subdivision: catclark 3 (recommended for render smooth mesh)
Modeled in Maya and renders with Arnold. Includes: Maya scene, obj. and fbx.