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Textures: (BaseColor, AmbientOcclusion, Metallic,Roughness, NormalMap(DirectX) and NormalMap(OpenGL)) All textures in PNG, (1024x1024, 2048x2048, 4096x4096)
Geometry (Quads) Low Poly: 14 Faces, 16 Vertices each Picture Frame.
Rendered in Cycles Blender with the lowest possible production.
I hope you like, for any question or changes please contact me. Thank you.