
Art Gallery UE4 002 3D model
SCENE INFORMATION
- The scene is prepared for Unreal Engine 4.24.3
- GPU Lightmass was used to bake the light
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up für mouse control and Keyboard (typical aswd and cursor control)
- The camera is locked to the player
DISCLAIMER
- The asset is optimized for use in Unreal Engine 4.24.3
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist
RENDERING / RAYTRACING
- The scene uses realtime Raytracing for Reflection and Refraction
- Additional Reflection Cubes are available
- Change the reflection/refraction type in the postprocess volume from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance
GEOMETRY
- All objects are named and organized in folders
- There are additional picture frames included in the models folder
- Additionally you can find all models as FBX
MATERIALS
- The material have base materials set up with parametric settings (materials\base folder)
- Those materials have instanced materials in the materials folder
- See screenshots attached
- Some materials use fresnel functions
ARTWORK
- One Basematerial with an instance is created but not assigned
- Import your textures
- assign them to the instanced art-material
LIGHT SETUP
- The lightsetup is a night-time setup
- The lights are static and stationary using IES lights
- The light was baked using GPU lightmass
FORMAT
- Unreal Engine 4.24.3
- FBX
ADDITIONAL INFORMATION
- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.
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