Used and little dirty flashlight.
Game ready. The model topology consists mainly of edge loops to easily reduce the number of polygons. Only quads and tris.
there is a place for your inscription on the flashlight.
No other objects in the scene. The model is centered. Real world scale.
PBR textures 4096*4096 PNG 16 bit for both workflows - Specular glossiness and Metallic roughness: Color, normal OpenGL, normal direct X, AO, combined ARM (red channel - AO, Green-roughness, Blue- metalness), Specular, glossiness, AO, Emissive. Also available baked maps from high poly model ( baked_textures.rar): curvature, AO, normal, height. These maps are useful for custom texturing.
Hope You like It!