Switchgear Low-poly 3D model
This is a game ready switchgear model. It was designed specifically for use in games or other real-time visualizations. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
|| Geometry ||
3190 Total Tris 1727 Total Polys 1986 Total Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Dimensions: W:20'' x L:80'' x H:104'' Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 Texted in Source Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps Extra metalness map for those who prefer the metalness PBR workflow Textures in .tga format Textures made for Physically Based Rendering (PBR) Model texture paths are stripped Texture Source .psd also available for download. You can modify most texture properties except the base colors. If you need the color changed, let me know and I'll set that up for you.
One final note: Unfortunately there's no universal standard for normal map orientation among game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.