sofa MANHATTAN 3D model
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 modular Compose your living room in a chic and casual style with the 5 elements of the modular corner sofa Manhattan. This cotton corner sofa offers five seats or scratched united to associate: 3 Drivers (1 ivory united, united beige 1 1 gray striped, white, beige), 1 chair dark gray solid angle, one gray striped ottoman , ivory, beige, 2 and 3 large cushions petis clear and dark gray cushions. To have as you like according to your space! In more colorful setting, also discover the modular corner sofa Florida. Size (cm): H 65 x W 280 x D 280 Weight: 104 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/canape-d-angle-5-places-modulable-raye-multicolore-manhattan-134144.htm houses the world ref 134144 price € 999 Polygons: 123
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.