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Technical Specifications:
Model Type: Books (3D Model)Media Type: Digital Asset - 3D ModelGeometry: The model utilizes a combination of quads and triangles to optimize both detail and rendering performance. The efficient use of geometry ensures smooth edges and accurate shapes while keeping the polygon count minimal.Polygon Count: 420 polygonsVertex Count: 410 verticesTextures and Materials:
Textures: High-quality textures have been applied to the model, providing visual realism through detailed representations of book covers, spines, and pages. These textures enhance the visual appeal by simulating materials like paper, fabric, and printed designs, adding to the overall authenticity of the model.Materials: Various materials are used to define surface properties, such as the smoothness of the book covers and the texture of the pages. The materials also manage lighting effects, ensuring the model responds naturally to different lighting conditions in digital scenes.Animation and Rigging:
Rigged: The model is not rigged, meaning it does not have an internal skeletal structure for posing or animation. It is primarily designed for static representations.Animated: This model does not come with any pre-defined animations, making it suitable for non-animated applications or projects requiring basic props.UV Mapping:
UV Mapped: The model has been fully UV mapped, ensuring textures are applied accurately across its surfaces. This process guarantees that details like text and graphics on the book covers and pages are aligned correctly, enhancing the visual quality and realism of the model.Use Cases:
This 3D model of books is a versatile asset suitable for a range of applications, including:
Architectural Visualization: Useful as props for interior design scenes, adding realism to living spaces, offices, libraries, and other environments where books are commonly present.Game Design: Can be used as decorative elements or interactive objects within game environments, especially in libraries, study rooms, or similar settings.Film and Animation: An ideal asset for use in animated films or visual effects, where realistic representations of books are needed as part of the background or key scenes.Product Presentation: Useful in digital marketing materials, advertisements, or educational platforms where books need to be displayed in a professional context.