Zed red floor lamp houses the world 3D model
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 If you are looking for a contemporary light to read or work, the red lamp Zed will please you! This task light allows you to direct the light to optimally your book or book. With this modern living room lamp, include a note of color to your interior. If you like the shape of the red metal lamp but want a more sober tone, discover the Zed black floor lamp. This product belongs to the range Loft: Keep up with the latest trends and give a LOFT spirit to your home. Understated tones like black, white and gray blend harmoniously with metal and wood. Devious objects come to life in your interior. Contrasts are welcomed with pops bright colors like red, yellow and green anise. Size (cm): H 14 x L 70 http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampadaire-zed-rouge-110923.htm Ref: 110923 Price: 39 € Polygons: 9335
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.