DESCRIPTION

Ready for production with high detail. Realistic 3D model lamp, modeled to real-world scale (mm). All materials, groups, and objects are properly named; the scene includes only the model with V-ray materials.

High-quality polygonal model, correctly scaled for an accurate representation of the original object. The model's resolutions are optimized for polygon efficiency. (In 3ds Max, the Turbosmooth function can be used to increase mesh resolution if necessary.)

All colors can be easily modified. The model is fully textured with all materials applied. 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.

No part-name confusion when importing several models into a scene.

No cleaning up necessary—just drop your models into the scene and start rendering.

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pluskouple lines delta 3D model

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Native file format
MAX
Size: 787 KB
Renderer: V-Ray | 2013
Exchange formats
FBX
Autodesk FBX<br />File Size: 494 KB
MAT
mat<br />File Size: 6.56 KB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
7652 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 7922 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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