Factory Rectangle suspension Houses of the world 3D model
Be seduced by the charm of an urban luminaire old. Choose the metal suspension and rectangular glass factory. Modernity of a chandelier industrial design is brilliantly combined with the sweetness of a black ceiling of yesteryear. A black suspension of character to give style to your living room. This product belongs to the range City: Keep up with the latest trends and give City a spirit to your home. Understated tones like black, white and gray blend harmoniously with metal and wood. Devious objects come to life in your interior. Contrasts are welcomed with pops bright colors like red, yellow and green anise. Size (cm): H 102 x W 102 x D 28 Weight: 17 kg
Ref. 117 265 Price: € 249
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.