Brabbu Malay armchair sofa and bar chair 3D model
It is the high-quality hi-poly smoothable 3D models of armchair, 2 seat sofa and bar chair Brabbu Malay used in various fields 3D Graphics such as: game development, advertising, interior design, motion picture art, visualization, etc..
All details of design are recreated most authentically.
The competently think over topology of models allows to using any smoothing modifiers. All parts of the models need to smooth in subdivision level 1 or 2 for the best result.
Polygon count of non-smooth model: armchair 2576, sofa 3974 and bar chair 3480. With smooth level 2: chair 40904, sofa 63100 and bar chair - 55256.
The models use 4 materials: 1 for velvet fabric, 1 for metal and 2 materials for wood. Material of velvet has 1 color texture on diffuse and 1 texture on specular color. To achieve more realistic velvet material visualization in Maya, we use samplerInfo node in combination with diffuse texture and procedure ramp texture. If you use 3Ds Max program you need make use falloff modifier on diffusion and set front and side colors. Material of metal has 1 texture on specular and bump channel with the value 0.03. One material of wood has 1 texture on diffusion channel. All textures and materials correctly named.
Total of the main textures - 4. Resolutions of all textures are from 2048 to 4096 pixels square resolution in .jpg format. Also there are original texture files .PSD format in particular archive.
The models were created in the 'Maya 2009' 3D program.
The models have correct dimensions in real-world scale in centimeters. Dimensions of real objects:
- armchair: W76xD76xH80/Hs42cm (W29,92xD29,92xH31,5/Hs16,54 inches);
- 2 seat sofa: W140xD65xH70/Hs42cm (W55,2xD25,6xH27,6/Hs16,54 inches);
bar chair: W50xD48xH110/Hs78cm (W19,68xD18,89xH43,3/Hs30,71 inches); All parts correctly grouped and named.
Also there is an adjusted render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to model. On Timeline set keys of model and Render Camera position relevant Preview Images. If you dont need these positions dont forget to delete animation keys from translation and rotation channels.
To use the model in other 3D programs there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version).