Natuzzi Wave Armchair by Nica Zupanc 4 unique material color variations Around 36k polys per chair
8k textures on a single uv tile, single shader for everything
Vray 5, Blender, Unreal Engine PBR
Unwrapped (Non visible uv island have less texel density)
Geometry and materials are properly named
Everything is placed into a layer for easier scene management
PBR Unreal Engine ready (AO, Rough, Metal by color)
Same results in Vray, Blender and UE
Previews are NOT post processed
Preview images rendered in Vray and Blender eevee/cycles and Unreal Engine
Archives contain textures, max 2018, 2016 and FBX, Vray 5, Unreal Engine assets and Blend files.
If you have any additional questions feel free to contact me, thanks.