Gold armchair modeled in Blender3D, textures — in SubstancePainter. It has one mesh, but all parts can be easily separate in edit mode.
Available formats: obj and blend. In blend-file you can find a scene with lights and camera.
The model can be subdivided for the better shapes. On renders it has no subdivisions.
Verts: 11 207
Edges: 22 055
Faces: 10 856
Tris: 21712
One material. All textures are in tiff-format, 4096x4096:
basecolor height metallic normal normal (OpenGL) roughness