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The model is created with Physically Based Rendering (PBR) textures, ensuring photorealistic results in both real-time engines (Unreal Engine, Unity) and offline renderers (V-Ray, Corona, Arnold, Blender Cycles, Redshift). The fabric material features detailed roughness, normal, and bump maps to replicate authentic textile properties.
With clean and optimized topology, this bean bag chair is both render-ready and game-ready, providing flexibility for use in different 3D workflows. The UVs are non-overlapping and fully unwrapped, ensuring that the PBR textures display correctly without stretching or distortion.
This asset is ideal for architects, 3D environment artists, furniture designers, and visualization professionals who require a stylish and realistic seating option for bedrooms, living rooms, lounges, cafes, or game environments.Model Highlights:
Realistic bean bag chair with fabric details and natural folds
Clean, optimized quad-based geometry for performance and realism
High-quality PBR textures included:
Base Color (Albedo)
Metalness
Normal Map
Roughness
Ambient Occlusion
Detailed fabric surface with fine textile texture
Real-world scale for accurate integration into scenes
File formats: .blend, .mb, .fbx, .obj, .glb/.gltf
Applications:
Architectural visualization (residential & commercial)
Interior design and furniture showcases
Game environment asset (modern homes, lounges, apartments)
VR and AR immersive experiences
Product presentation and marketing renders
Animation and cinematic projects requiring realistic seating