Showcase COUNTESS 3D model
This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Both display case and cabinet, the Comtesse white wood showcase will welcome all your delicate ornaments. Ideal for a romantic bedroom or living room, this glass showcase will give your home the distinguished atmosphere of French chateaux. This stunning display cabinet matches the Comtesse white dresser. This product belongs to the range Comtesse: All the elegance of the beautiful French style chic ... bleached finishes or gray striped mattress for a more Bastide side ... You choose the patina that give the best to your home. The elegance of the furniture is all the more heightened by the sculpted fittings in patinated copper (or bleached for the striped collection) which enhance the elegance of this furniture. The curved lines on the other hand provide softness to this furniture to the romantic look. Size (cm): H 180 x W 95 x D 50 Weight: 70 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/vitrine-comtesse-115766.htm ref 115766, price € 590.00
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.