Edison Shelves Maisons du Monde 3D model
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Shelves EDISON Ref. 118 190; Price: € 990.00 Have you ever wanted to live in a loft and have a claimed industrial design to furniture? This large Edison metal shelf will delight you! With its rivets and coppery patina, this shelving furniture adds style to your modern interior. This magnificent shelf deco urban look to matches at the small Edison shelf. This product belongs to the range Edison: Storage "to the industrial" with the furniture with all crude attributes: the patina, rivets and even wheels. These black painted metal structure furniture let appear a subtle patina in copper or silver tone (unit). So as to strengthen the spirit "undue" welds are exposed. On this line, the finish is distressed to appear leave marks and irregularities; which reflects a homemade. The riveted handles present on some furniture blend into the structure. As for the firm, its metal label holders riveted give him a position locker spirit with old, adding originality to this range key. Size (cm): H 220 x W 130 x D 40 Weight: 115 kg Ref: 118190, Price: € 990.00 Polygons: 13098
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.