COLETTE convenient houses the world 3D model
This 3D model was originally created with Sketchup 7 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 With its lightly aged finish and its ancient forms, the COLETTE wooden dresser is inspired by the style XVIII. Its brass handles give it a charm. This solid wood dresser will be a great style cabinet for your room. For a coordinated set, the COLETTE collection offers other raw wood furniture that will seduce you also: the linen storage cabinet, the clothier cabinet and bedside. This product belongs to the range Colette: This range in solid mango combines elegance and refinement. Each piece is slightly limed by hand and keeps a very natural look. The turbulent lines, curved legs, sculpted cornices and tops are many details that reveal a subtle and authentic craftsmanship. The handles and locks in aged brass traditional are sober and highlight the pure lines of this range. Size (cm): H 85 x W 110 x D 48 Weight: 50 kg Ref. 110396, Price: € 490 Polygons: 920
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.