Highly polygonal model for visualization made in gothic style.
The grid model is predominantly quadrangular.
Texture size: 4096x4096 px and 2048x2048 px.
The textures support a metallic/rude workflow.
The archive includes the following textures:
BaseColor (x2) Roughness (x2) Metalness (x1) NormalMap (OpenGL, Y+) (x2) AmbientOcclusion (2)
Also, you can ask to make a low-poly version of the file for the games, you can talk about in private chat.
The Material ID is broken down so that you can easily replace the texture, with your own, other tile texture.
UV is configured so that the wood fibers will be physically correct.
Scaling all objects has been applied, meshes are divided so that it was easier to animate.
All objects are named with understandable text.
All materials in the .blend file are configured correctly. It is recommended to use it.
If all textures are pink, then follow these steps: File-> External data-> Find missing files -> (select the folder with textures) wait a while and enjoy.