Headboard 160 BAHIA houses the world 3D model
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 To make your bedroom a modern and current location, Bahia headboard meet your desires. The room decor and colorful weathered slats to finish the layout of your room to perfection. A headboard 160 to reclaimed wood that will give dynamism to your interior and that can be matched with the Bahia cabinet for even greater effect. This product belongs to the range Bahia: Another idea of the art of recycling craft, with furniture created from a multitude of small strips of wood recycled from old Indian houses making every single piece of furniture. The slats of wood chosen were painted in different colors for a lively atmosphere. They are then scraped giving thus the effect of a strong aging. The contours and amounts of riveted metal furniture painted and slightly used furniture recall the factory. Black metal handles are welded to the structure and blend into the furniture. Size (cm): H 125 x W 170 x D 3 Weight: 10 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/tete-de-lit-bahia-115672.htm Ref: 115672 Price: € 299 Polygons: 14
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.