DESCRIPTION

Model Overview:

This digital asset represents a 3D model of old books, offering a realistic and detailed depiction of antique or aged volumes. Designed for a variety of professional applications, this model showcases the wear and texture associated with old books, making it a valuable resource for historical, educational, and decorative digital environments.

Technical Specifications:

Model Type: Old BooksMedia Type: Digital Asset - 3D ModelGeometry: The model’s geometry is crafted using a combination of quads and triangles. This structure provides a balance between visual accuracy and performance optimization.Polygon Count: 1,537 polygonsVertex Count: 1,484 verticesTextures and Materials:

Textures: High-quality textures have been applied to this model, giving the books an authentic worn appearance. The textures reflect various aging details, including faded colors, creased covers, and discolored pages, enhancing the overall realism of the asset.Materials: Multiple materials have been used to simulate the different surface properties of the books, from the rough, aged texture of the book covers to the slightly worn pages. These materials are crafted to interact realistically with light, creating natural shadows and highlights.Animation and Rigging:

Rigged: This model is not rigged, meaning it lacks a skeletal structure for posing or animating the books.Animated: No pre-defined animations are included, making this model best suited for static visual representations or non-animated scenes.UV Mapping:

UV Mapped: The model is fully UV mapped, ensuring that textures are correctly aligned with the model’s geometry. This process avoids any distortion and guarantees that the textures are applied seamlessly, providing a visually appealing representation of old books.Use Cases:

The 3D model of old books is versatile and can be employed in numerous professional settings, including but not limited to:

Historical or Educational Visualizations: Perfect for use in educational projects, museum exhibits, or historical reconstructions, where an authentic depiction of antique books is required.3D Rendering: Ideal for creating still renders or animations where vintage or classic book props are needed to set the atmosphere.Virtual Reality (VR) and Augmented Reality (AR): Can be integrated into VR/AR applications, providing immersive experiences in environments that demand a touch of antiquity or intellectual ambiance.Interior Design or Decoration: Suitable for visualizations of libraries, studies, or vintage-themed rooms where old books serve as key decorative elements.Gaming and Simulations: Useful as environmental assets in games or simulations set in historical or scholarly contexts.

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Old Books 3D Model Low-poly 3D model

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File formats
STL
Stereolithography<br />File Size: 15.7 MB
OBJ
OBJ<br />File Size: 15.7 MB
ABC
Alembic | 3 files<br />File Size: 47 MB
BLEND
Blender | 2 files<br />File Size: 31.3 MB
DAE
Collada<br />File Size: 15.7 MB
FBX
Autodesk FBX | 3 files<br />File Size: 47 MB
GLTF
glTF | 2 files<br />File Size: 31.3 MB
PLY
Ply | 2 files<br />File Size: 31.3 MB
3DS
3D Studio<br />File Size: 15.7 MB
AC
AC3D | 2 files<br />File Size: 31.3 MB
TEXTURES
Textures<br />File Size: 15.7 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1537 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1484 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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