DESCRIPTION

This mouth-watering 3D scene showcases the power of procedural materials, specifically a custom-built cooked beef steak shader created in Blender. The shader offers a wide range of customizable parameters to achieve diverse steak appearances, making it a versatile tool for artists and designers.

Key Features of the Procedural Cooked Beef Steak Shader:

  • Steak Scale: Adjust the overall scale of the steak, controlling its size and proportions.
  • Color Variations: Choose from three different base colors and adjust their variation to create unique steak appearances.
  • Burnt Amount: Control the intensity of the burnt effect, adding a realistic charred appearance.
  • Subsurface Scattering: Modify the subsurface scattering amount, simulating the meat's translucency and depth.
  • Grill Lines Amount: Adjust the prominence of the grill lines, creating a variety of textures from lightly grilled to heavily seared.
  • Bump Details: Control the strength and scale of the bump map, influencing the surface details and texture.
  • Normal Scale: Modify the scale of the normal map, affecting the appearance of surface irregularities and highlights.

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Procedural Cooked Beef Steak Shader 3D model

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BLEND2 files
Size: 43.5 MB
Cycles 4.1.1 | 4.1.1
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Autodesk FBX<br />File Size: 8.96 MB
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PNG<br />File Size: 8.96 MB
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