It has organized non-overlapping uvs and a decent topology which supports further editing and a lot of detail. With the 3D model (formats: Max,blend,fbx, obj) there is a diffuse, roughness, sss, displacement and normal map.
Model Formats: Max/OBJ/ FBX/blend
Model Details: Subdivision-ready / organized non-overlapping uvs
Texture Maps: Diffuse / Roughness / Normal / Displacement / SSS
The model is clean and centred at the origin with real-world scale.