Four sets of 4 Easter eggs, 16 in total, different colors. The last set has a metallic sheen. Each set corresponds to one material, that is, 4 eggs on one texture map. 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) One egg ~ 4,1 x 4 x 5,6 cm.
Polygons - 6144 /Triangles - 12288 /Vertices - 6176
One egg: Polygons - 384 /Triangles - 768 /Vertices - 386
Formats:
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
One set of materials (uvw) for every 4 eggs! -> groups of 4 eggs, rows from top to bottom
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,20 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal +Blend/Mask (Metallic). (Textures Specular/Glossiness one set for the whole model,17 PNG Files - 8bit)
Rendered in Marmoset Toolbag 3. (Ver 3.08)
Rendered in vray 3.20.03 - 1 image, attention in the .max file is present only for the model, lighting, camera and background are absent.