Low poly coconut
6 meshes, every mesh has 2 LODs ( number of vertex is shown on the renders)
Textures: 512*512 and 1024*1024, PNG
Base color, Glossiness, Normal Open GL and Direct X, Specular, AO
Each mesh is unwrapped in the common UV ( each texture map is common for all meshes)
UV is non-overlapping, except the white part
real world size ( about 20 cm width)
Rendered in Marmoset