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Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effe*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAActs #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA \n\n*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA\n*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA\n*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA\n*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless (Tileable Both Direction)\n\n- Square Dimension\n\n- AAA Quality\n\n- Metal/Rough Types have 7 Channel Maps for each type (Base Color, AO, Metallic, Roughness, Normal, Height, Specular)\n\n- Spec/Gloss Version contains 6 Channel Maps for each type (Diffuse, Glossiness, Height, Normal, AO, Specular)\n\n- Real-World Scale Size is 100cm x 100cm\n\n- You could use it in any 3D Application PBR Render Engine such as V-Ray \u0026 Corona, Blender, Cinema 3D \u0026 Game Engines\n\n\n\n#Resources #3D models #Materials #Manmade #3D_Coat #3ds Max #After_Effects #Arnold #Blender #Cinema_4D #Clip_Studio_Paint #DAZ_Studio #Illustrator #Keyshot #Manga Studio #Mari #Marmoset #Marvelous_Designer #Maya #Mental#Ray #Modo #Mudbox #Nuke Corel #Painter #Photoshop #Quixel_Suite #Sketchbook_Pro #Substance_Designer #Substance_Painter #Unity #Unreal_Engine #V-Ray #xNormal #ZBrush #Other #Houdini #Affinity#Designer #Clarisse#iFX #Photoshop_CC #Photoshop #CS6+ #Affinity_Photo #Infinite_Painter #SpeedTree #Rhino #Revit #SketchUp #CGI #PBR #AR #VR #Game_Ready #AAA\n*Features:\n\n\n\n- PBR Both Standards(Metal/Rough \u0026 Spec/Gloss)\n\n- 4K Resolution (4096 x 4096 px)\n\n- Seamless 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