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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/11
Traffic Lights. Ready for import into game engines(Unreal, Unity, etc.).
Created in Blender 4.1.
Baked in Marmoset Toolbag 5.
Textured in Substance Painter.
Made using real world scales.
Scene units - m.
4k textures including: Base Color(Albedo), Normals(DirectX and OpenGL), Metallic, Roughness, AO, MetallicSmoothness, OcclusionRoughnessMetallic, MaskMap.
The collection includes 4 models for different road sections. For rendering, I used Omni lights in Marmoset Toolbag 5. For game engines, I recommend using point lights.
Total Polys of collection: 9910 Triangles, 5896 Vertices.
Total Materials of collection: 1. Material with texture atlas.
4k textures (but you can downscale the textures from 4K to 2K or 1K depending on your needs)
All textures in .png format
LODs and collision are not included
All meshes are uv-unwrapped
The FBX archive has a files for import into Unity, with the correct scale and rotation
All renders were made with Marmoset Toolbag 5.
Other formats available upon request.