Tour Carpe Diem Low-poly 3D model
Tour Carpe Diem - La Défense, Paris, (France) Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE4 .uassets provided).
There are 26 descriptively named objects (Inside: ceiling, floors, base floors, glass, mullions, railings, sheets, structure, walls; Outside: blinds, ceiling, side facade, facade structure, frames, frames gaps, glass, railings, roofs, sheets, structure, tramex, vents; Surround: grass, ground, stairs, walls) that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects. Basic interior, not currently enterable.
Real world scale, units: meters. Tower bounding box: 83m x 30m x 161m
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)
PBR Vray materials for all objects (diffuse, glossiness, base reflection and normal maps) Meaningfully named. There are 54 texture maps, PNG format, from 256x256 to 4K resolution, 2K mainly used. All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.
3dsmax 2016 native file format. Vray 3.50 is used for preview images, materials and procedural textures. 3dsmax 2012 and 2010 file formats, with Vray 2.00 materials, also added. Unreal Engine .uassets added, with collision set up. The static lighting has been calculated with medium build quality within a test level for fine tune these assets inside the Unreal Editor.
BerconNoise non-essential maps (BerconMaps open-source free plugin) used for procedural HD mask in grass shader, only in the native file format (3ds max 2016). No other plugins needed. The HDR image used for lighting the scene is not included, but an ordinary dome is configured instead of it in the 3DS MAX formats.
USAGE: For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped TCD directory inside the Content folder of your destination project. For .max, .fbx or .obj, download the textures and the file format you need and put them together in the same folder before use.