Norra Tornen Low-poly 3D model
UPDATE (14 of May, 2018): Added Unreal Engine optimized assets. Improved interiors and some minor bugs fixed in all file formats. Please download and use files with the _v2 suffix. Some old deprecated files are still available in case you need them.
Norra Tornen Stockholm by OMA. Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE4 .uassets provided).
There are 2 towers, with 7 objects each (facade, frames, ledges, in & out glass, curtains, partitions) that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects. Basic interior, not currently enterable.
Tower Helix 15112 polys & 25466 verts Tower Innovationen 18351 polys & 30957 verts For Unreal there are 10 meshes for each tower, with 15411 quads (hidden triangulation already set up) and 29139 vertices for the Helix tower, while the Innovationen tower has 18663 quads and 35439 vertices.
Real world scale, units: meters (Tower Helix bounding box 42.4m x 21.7m x 106.1m) (Tower Innovationen bounding box 44.2m x 26.5m x 123.1m)
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)
PBR Vray materials for all objects (diffuse, glossiness, base reflection and normal maps) Meaningfully named. There are 8 texture maps, PNG format, with 1K or 2K resolution (1024x1024px or 2048x2048px) All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.
3dsmax 2016 native file format. Vray 3.30 is used for preview images, materials and procedural textures. 3dsmax 2012 and 2010 file formats, with Vray 2.00 materials, also added. Unreal Engine .uassets added, with collision set up for the base mesh (Out_Walls). The static lighting has been calculated with medium build quality within a test level for fine tune these assets inside the Unreal Editor.
No plugins used. The HDR image used for lighting the scene is not included, but an ordinary dome is configured instead of it in the 3DS MAX formats.
USAGE: For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped NTHEL or/and NTINN directories inside the Content folder of your destination project. In the case of using both packages (towers) in the same Unreal Project, please note that the materials and textures are duplicated and a manual assignation of every one of the materials from one tower to both of them would be a good practice.