A set of two abandoned buildings... nothing left but ruins.
Perfect for haunted scenes, though no ghosts are included.
Or were these building destroyed by a recent battle? Did soldiers use these buildings as hiding places before they were forced to flee?
.: Product Features (obj) :.
* Approx 86,622 polygons.
* Includes the following groups which your software should read as separate parts:
- Two Barrels
- One Bed
- One Wrecked Bookshelf
- One Wrecked Cart
- Two Chairs
- Five Debris piles
- Two Dirt piles (1 under each building)
- One Floor
- One Ground (under both buildings)
- Two Stairs
- Two Walls (1 for each building)
- Twelve Windows (6 on each building)
- Six Wooden Beams
- Two Wood and Concrete Debris
- Two Wood Planks
- One Wood and Rocks pile
.: Textures :.
* Includes an mtl file which your software should read to apply the textures.
* One texture set with nine texture maps with corresponding normal/ bump maps.
* All textures are 700x700 pixels or 640x640 pixels for more efficient memory usage.
Note: you'll have to adjust the bump map strength in your software program.
.: Product Features (Lightwave) :.
* Approx 86,622 polygons.
* Includes the following parts:
- Two Barrels
- One Bed
- One Wrecked Bookshelf
- One Wrecked Cart
- Two Chairs
- Five Debris piles
- Two Dirt piles (1 under each building)
- One Floor
- One Ground (under both buildings)
- Two Stairs
- Two Walls (1 for each building)
- Twelve Windows (6 on each building)
- Six Wooden Beams
- Two Wood and Concrete Debris
- Two Wood Planks
- One Wood and Rocks pile
.: Textures :.
* One texture set with nine texture maps with corresponding normal/ bump maps.
* All textures are 700x700 pixels or 640x640 pixels for more efficient memory usage.
.: Product Features :.
.: Textures :.