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This package is designed for these three render pipelines: URP, HDRP and Built-in render pipelines. Materials are created with shader graphs that support URP, HDRP and Built-in pipelines, as well as standard materials. The package was uploaded as an URP file. You can import the HDRP and Built-in file in the package to use in your project.
Minipoly Series by STYLARTS
Race Track is a hand-crafted, stylized low-poly racing environment designed for arcade, casual, and simulation-style racing games. Built with a strong focus on readability, modularity, and consistent Minipoly proportions, this pack allows you to quickly create vibrant and playful race circuits.
This pack includes a complete set of modular assets to create:
- A full racing track with curves and straights
- Pit lane and pit stop area
- Grandstands and spectator areas
- Race control buildings and garages
- Decorative trackside props and environment details
All assets are optimized and built with a clean, stylized visual language, making them ideal for mobile, indie, and stylized PC projects.
The Minipoly visual style focuses on:
- Simple and readable geometry
- Strong silhouettes
- Clean, vibrant colors
- Consistent stylized proportions
You can easily assemble race circuits, event areas, or racing hubs with minimal setup.
Whether you are creating an arcade racer, a kart-style game, or a stylized simulation experience, this pack provides flexible building blocks and performance-friendly assets.
Technical details:
Features:
- Stylized low-poly race track environment
- Modular track pieces for flexible circuit design
- Includes track segments, pit lane, garages, grandstands, and control buildings
- Optimized for mobile & PC
- Clean topology and consistent art style
- Easy to customize and extend
- Suitable for Racing, Arcade, Simulation, Casual games
Texture Style: Hand-painted / stylized / atlas
Collision: Yes, custom collisions for static meshes
LODs: No (not required for stylized assets)
Average Poly Count: Around 20 to 8K
Props: Race cars, pit equipment, barriers, cones, tires, flags, banners, fences, lights, signs, track decorations, environment props, etc.
Architecture: Track pieces, pit buildings, garages, grandstands, control towers, fences, bridges, structural elements, etc.
Number of Meshes: 216 Unique Meshes
Number of Materials: 33
Number of Textures: 11
Supported Development Platforms: All Platforms
REVIEWS & COMMENTS
accuracy, and usability.
