UPDATE (26 of August, 2020): Added Unreal Engine assets. Added Blender 2.8 format.
--- DESCRIPTION ---
Low or mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines. There are 30 descriptively named objects (Inside: blinds, ceiling, floor, glass, partitions; Outside: beams, ceiling, doors, facade, facade_bricks, facade_concrete, floor, frames, frames_white, glass, glass_joints, glass_sealant, highroad, lawn, pathway, polycarbonate, rack, railings, road, roof, sidewalk, sign, structure, sunshades, tramex) that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects.
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
Real world scale, units: meters (bounding box 116.4m x 57.9m x 20.8m)
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc) PBR Vray materials for all objects (albedo, base reflection, reflection glossiness and normal maps) Meaningfully named. There are 82 texture maps, PNG format, with 4K to 8K resolution (4096x4096px to 8192x8192px) All textures are packed with the model file, sharing folder in a flat file structure, and their paths have been stripped from the model in order to prevent linking issues. Maybe textures should be relinked for OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.
3dsmax 2016 native file format with standard materials. Blender 2.83 format included, Cycles and EEVEE renderers set up. Vray 3.30 is used for preview images, materials and procedural textures. 3dsmax 2012 and 2010 file formats, with Vray 2.00 materials, and C4D R16 version with standard materials also added. Unreal Engine .uassets added, with exterior collisions set up.
BerconNoise non-essential maps (BerconMaps open-source free plugin) used for procedural HD mask in grass/lawn shader. No more plugins needed. The HDR image used for lighting the scene is not included, but an ordinary dome is configured instead of it.
--- USAGE ---
For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped GARIC directory inside the Content folder of your destination project. For other formats, download the textures and the file format you need and put them together in the same folder before use.