UE4 - REDWOOD FOREST PACK Low-poly 3D model

All assets you need to build a photorealistic giant sequoia forest.

High resolution models and textures of mountain redwood trees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. The trees come as hero and painter versions, both have large distance LODs to create massive forests. There is a large variation of fully setup foliage actors, ready to paint an entire forest with plants, twig and rock assets. A fully paintable ground material with 4 different surface types. Also included, a dynamic water material to create rivers and streams as well as fully scriptable wind system and procedural snow/winter shader system. All materials a highly tweakable and can be customized easily with new textures to fit project specific needs.


- High resolution models and textures
- Photorealistic quality
- Setup to paint entire forests
- Procedural snow/winter shader system
- Hero assets with displacement + foliage painter versions
- Paintable ground material with procedural water puddles and slope rocks
- Procedural ground cover detail meshes
- Dynamic river and stream material with particles
- Procedural moss material function
- Full displacement support (Optional)
- Fully scriptable wind system
- All highly tweakable and easy customization
- Full set of LODs for most assets + billboards
- All assets setup for static lighting (Optional)
- Fully dressed 1qkm example forest map (Not optimized for gameplay)

Technical Specifications:

- Physically-Based Rendering: Yes
- Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
- Collision: Yes (automatically generated)
- Vertex Count: ~16000/4000/150 (trees) ~2000-150 (medium assets), ~1500-100 (plants)
- LODs: 1-3 Levels of LOD
- Number of Meshes: 124
- Number of Materials and Material Instances: 183
- Number of Textures: 136
- Engine Compatibility: 4.16.x to 4.20.x
- Intended Platform: Highend PC
- Platforms Tested: PC + Oculus / Vive
- Documentation Included: Online Documentation


Tell the author what you think of this product!

lowpolylab wrote
Amazing work!
meshmagnet wrote
Wow, excellent job.
chapokhan wrote
chapokhan wrote
chapokhan wrote
chapokhan wrote
tavoaedo wrote
wordenmenk wrote
Wow, just amazing!
udaysule wrote
like day light plus fog effect to feel like being in a forest
sangery wrote
How do I setup the winter? Could someone help me?
mawiunited replied to sangery
Go into the folder: RedwoodColletion/Materials/MASTER/Func/ and open "MF_MW_WinterSnow" and "MF_MW_WinterIce". There are switched called MW_UseWinter, set them all to "true". Also set the switches inside these MASTER materials to true: "MTL_MW_Background_MASTER" "MTL_MW_Foliage_LOD_MASTER". You can now control the snow effect via the material parameter collection inside the Materials/MASTER/MPC folder.
and-3d wrote
oktay-1 wrote
wish it was Cinema4D :) great job
lnalkman wrote
so good
spideyunit wrote
Does anyone know how to get these assets into unreal engine? I’ve tried compressing the file, tried unzipping the file and nothing has worked. I’ve also dragged the file into the content folder for my project and it doesn’t show up when I try importing it into UE4
mawiunited replied to spideyunit
It's a self contained project, you can just unzip it and open the redwoodcollection.uproject file. Make sure you downloaded the zip individually from cgtrader, there is an issue with bulk downloads of multiple zips. Place all zip archives into one folder and only extract zip.001, with something like 7zip that support split archives. It will automatically unpack all the zips from 001 to 006. If you want to import the pack into your project, copy the entire "RedwoodCollection" folder and it's sub files from the projects content folder into your projects content folder. RedwoodCollection_v2_416/Content/"RedwoodCollection" > myproject/Content/"RedwoodCollection". It's important to keep the folder structure other wise the references inside the UE4 editor to the different files will brake.
zombiexp2010 wrote
WooooooooW! Is this realy? Awesome work!
atakanos wrote
pysick wrote
madrex wrote
looks Amazing I have a couple questions. Can this be imported into Unity? Do I have to reconfigure everything in Unity once it’s imported in? What program was it built in? Does it have animations for everything? Is their a video I can look up for someone to show me what it looks like?
cynthia-1 wrote
I'm hoping the artist will make Unity versions available too.
adnan-shabbir wrote
amazing work
rddebo1 wrote
Hane3D wrote
Beautiful scene!
vijay-rk9039 wrote


dggmz has given the model a positive rating
Great and detailed work. thnks!
Designer response: 78% in 48.0h
Available formats
  • UnrealEngine(.uasset) (6 files) -
    Version: 4.16 - 4.19
    Version: 4.16 - 4.19
    Version: 4.16 - 4.19
    Version: 4.16 - 4.19
    Version: 4.16 - 4.19
    Version: 4.16 - 4.19
More details
  • Publish date2017-07-17
  • Model ID#747157
  • Animated Yes(approved)
  • Rigged No
  • VR / AR / Low-poly Yes(approved)
  • PBR Yes(approved)
  • Geometry Polygon mesh
  • Polygons 10,000
  • Vertices 15,000
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No