On the lakesides in Blender 3D model
A detailed scene of life moving around the lake. You have to consider it as a basic environment for your scenaries.
This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particle system used for ecosystems). However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs. In add, always in the packlist, you will find also all the stuff, in obj format, to rebuild the whole lakesides structures (road, sidewalk, sidewalk stuff)
Notes: The scene include 2 simple terrains (1 core and 1 background), modeled in World Creator 2 and texurized in Blender (Render Cycles). The terrain-core was populated with 4 eco-systems (by ParticleSystems). All the assets are in bundle (3 trees, 4 shrubs, 3 rocks, 2 grass patches).
Packlist: 1 Blender file, 7 alpha-masks, 2 heightmap.tif (16bit), 3 models (obj format), 1 readme.pdf.