Desert 006 3D model


Scene Information

  • the scene is prepared for V-Ray
  • the scene uses Linear Workflow
  • polys without TurboSmooth: 62400
  • polys with TurboSmooth: 499200
  • the scene uses V-Ray environment fog


  • the area is ~500x500m
  • all models are named and organized with layers
  • the desert has a TurboSmooth modifier applied (not collapsed); you can turn it on and off
  • you can see the TurboSmooth iterations in the wireframe images


  • the scene uses V-Ray materials
  • the scene uses a multi sub object material and vertex paint to blend the sand

textures: sand grain

  • sand_diff.jpg: 2000x2000 pixel
  • sand_normal.jpg: 2000x2000 pixel

sand waves

  • sand_wave_diffuse.jpg: 2731x2731 pixel
  • sand_waves_normal.jpg: 2731x2731 pixel

Light setup

  • the scene uses a V-Ray daylight system with V-Ray physical camera
  • the scene is set up for LWF
  • the scene uses V-Ray environment fog


  • 3ds Max 2012
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    Desert 006
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    3D model formats
    • Autodesk 3ds Max 2012 (.max)20.8 MBVersion: 2012Renderer: V-Ray 3
    • 3D Studio (.3ds) -
    • Autodesk FBX (.fbx) -
    • OBJ (.obj, .mtl) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2019-05-29
    • Model ID#1981009
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 62,400
    • Vertices 62,901
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Unknown
    • Plugins used