CGI / realtime version. For the 3D printable model, please search 40 Wall Street - The Trump Building - Printable on the site or on my profile, accessible from the side bar of this page.
Lowpoly model, quads and a few tris only (no ngons). Exterior with basic interior. Optimal for both high-end visualization and games or real-time engines (UE4 .uassets provided).
There are 32 descriptively named objects that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count by deleting non-essential objects.
Real world scale, units: meters. Building bounding box: 71.9 x 60.2 x 292 m
The scene has 226579 polys and 314720 vertices.
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied and their background changed, no further post-production.
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)
PBR materials for all objects (base color, roughness, specular and normal maps) Meaningfully named. There are 85 texture maps, PNG format, from 1K to 2K resolution. All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.
The Blender native file format includes the most complex shaders. Cycles render is used for preview images, materials and procedural textures. 3dsmax 2016 file format with standard and Vray 3.50 materials added. Unreal Engine project with baked preview lighting and Unreal .uassets with collisions and optimized textures and materials also included in this product.
No plugins needed. The HDR images used for lighting the scene are not included, but an environtmental HDRI is set up for preview renders in the viewport with both Cycles and EEVEE. The environment is configured for global illumination in the 3DS MAX + Vray file.
USAGE: For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped TTB directory inside your Unreal Projects folder, or place the TTB folder under Content in the Content folder of your destination project. For .blend, .max, .fbx or .obj, download the textures and the file format you need and put them together in the same folder before opening the files.