Industrial City Low-poly 3D model

** Images rendered in Unreal Engine 4**

video preview:

Industrial City is a high quality environment pack with over 300 assets to create an industrial city with full control of grunge. Buildings can be built using both modular & hyper modular pieces to create a multi-level interior and exterior building. Populate your urban industrial city with over 150 props ranging from garbage, back alley debris to modular building assets like ventilation systems and fire escapes


Features: - Ability to create multi-level floors with interiors - we give you both modular and hyper modular pieces that can be mixed and match to create an endless - variety of buildings - Over 100 hyper modular pieces - Over 60 pre-built roof, main & mid floor pieces - 150 industrial props - huge variety of props to fill out your scene - About 20 vegetation props - trees, bushes, & grass to help add some greenery to your scene - 12 tileable terrain textures - paint walkways and dirt paths, help break up ground with variation - LOD (level of detail) states for trees & props - allows for a more streamlined game - Complete Support & Documentation


Technical Detail Asset List: Around 150 Prop Assets (each with full LODs) 100 hyper modular pieces for buildings 60 pre-built modular house pieces 19 vegetation assets

Polycount: (LODs decrease in 50% increments) Trees: 5000-6000 Ground Plants: 50-2000 Props: 100-3500 Building pieces: 100-2000

Texture Sizes: Terrain: 2048x2048 Trees: 2048x2048 Ground Plants: 2048x2048 Props: 512x512-2048x2048 Building Pieces: 1024x1024-2048x2048


Intended Platform: Desktop Console

  • andre999andre999
    2017-07-03 08:45
    • shardistershardister
      2017-08-04 20:21
      Note that under features it states: "Complete Support & Documentation." I contacted support in regards to the location of said documentation and never got an answer, so neither of those are true. When you open the Maya ma files no textures are linked in the Hypergraph. I imagine I'll be able to sort this out but a nasty obstacle that I was not anticipating. In fairness, nothing wrong with the assets already saved out as an FBX. However, you will need to build all your materials in your gaming engine and, due to lack of documentation, it was not clear what their image naming systems referred too. For instance, _AO stands for Ambient Occlusion obviously but what about _M or _R? Ultimately you can find that they use _M for "Metallic/Roughness" and _R for "Roughness." The difference between the two? Your guess is as good as mine. If only there was some complete documentation...
      • cmg1943cmg1943
        2017-08-12 17:41
        Can use this in Unity?
        • nnahtei
          2018-02-05 05:51
          • pingu-da-master2pingu-da-master2
            2018-05-03 05:59
            Item Rating40
            Industrial City
            All prices are exclusive of VAT
            Save with CGTrader Credits
            Royalty Free License
            Products under Royalty Free License can be used without liability to pay any license fees for<br/> multiple lifelong uses, or sales volume of final product after being paid for once. The product<br/> may not be sold, given, or assigned to another person or entity in the form it is downloaded from the site.<br/> <a href='/pages/terms-and-conditions#general-terms-of-licensing' rel='nofollow' target='_blank'>Read more</a>
            Response 51% in 48.0h
            3D Modeling
            Low-poly Modeling
            UV mapping
            Hire me
            3D model formats
            • OBJ 1.0 (.obj, .mtl)1.17 GB
            3D model details
            • Publish date2016-05-05
            • Model ID#374386
            • Animated
            • Rigged
            • VR / AR / Low-poly approved
            • PBR
            • Geometry Polygon mesh
            • Polygons 0
            • Vertices -
            • Textures
            • Materials
            • UV Mapping
            • Unwrapped UVs Mixed
            • Plugins used