Industrial City VR / AR / low-poly 3D model

** Images rendered in Unreal Engine 4**

video preview:

Industrial City is a high quality environment pack with over 300 assets to create an industrial city with full control of grunge. Buildings can be built using both modular & hyper modular pieces to create a multi-level interior and exterior building. Populate your urban industrial city with over 150 props ranging from garbage, back alley debris to modular building assets like ventilation systems and fire escapes


- Ability to create multi-level floors with interiors - we give you both modular and hyper modular pieces that can be mixed and match to create an endless - variety of buildings
- Over 100 hyper modular pieces
- Over 60 pre-built roof, main & mid floor pieces
- 150 industrial props - huge variety of props to fill out your scene
- About 20 vegetation props - trees, bushes, & grass to help add some greenery to your scene
- 12 tileable terrain textures - paint walkways and dirt paths, help break up ground with variation
- LOD (level of detail) states for trees & props - allows for a more streamlined game
- Complete Support & Documentation


Technical Detail
Asset List:
Around 150 Prop Assets (each with full LODs)
100 hyper modular pieces for buildings
60 pre-built modular house pieces
19 vegetation assets

Polycount: (LODs decrease in 50% increments)
Trees: 5000-6000
Ground Plants: 50-2000
Props: 100-3500
Building pieces: 100-2000

Texture Sizes:
Terrain: 2048x2048
Trees: 2048x2048
Ground Plants: 2048x2048
Props: 512x512-2048x2048
Building Pieces: 1024x1024-2048x2048


Intended Platform:


Tell the author what you think of this product!

andre999 wrote
shardister wrote
Note that under features it states: "Complete Support & Documentation." I contacted support in regards to the location of said documentation and never got an answer, so neither of those are true. When you open the Maya ma files no textures are linked in the Hypergraph. I imagine I'll be able to sort this out but a nasty obstacle that I was not anticipating. In fairness, nothing wrong with the assets already saved out as an FBX. However, you will need to build all your materials in your gaming engine and, due to lack of documentation, it was not clear what their image naming systems referred too. For instance, _AO stands for Ambient Occlusion obviously but what about _M or _R? Ultimately you can find that they use _M for "Metallic/Roughness" and _R for "Roughness." The difference between the two? Your guess is as good as mine. If only there was some complete documentation...
cmg1943 wrote
Can use this in Unity?
nahtei wrote
jigyasa0187 wrote
tony-adamss wrote


Designer response: 58% in 44.2h
Available formats
  • OBJ 1.0 (.obj) 1.17 GB
More details
  • Publish date2016-05-05
  • Model ID#374386
  • Animated No
  • Rigged No
  • VR / AR / Low-poly Yes(approved)
  • PBR No
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices -
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Mixed
  • Plugins used No